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1. Introduction.............................................................................................................................................................................3 2. Artcodes: A visual recognition app for smart phones.....................................................................4-5 3. Wayward: Informing best practice in out-of-hours secondary care....................................6-7 4. Broadcasting thrill for television, advertising and public engagement.............................8-9 5. C-tech: Creating the energy for change..................................................................................................... 10 6. Towards data-driven environmental policy design............................................................................... 11 7. Wander Anywhere: Locative media experiences in the wild.............................................. 12-13 8. ArtMaps: Exploring the relation between art and place........................................................ 14-15 9. Neodemographics: Data-driven ways to characterize human behaviour................ 16-17 10. Shaping policy at the House of Commons................................................................................................ 18