What is the Digital Economy?

Horizon Digital Economy Overview from David Martin on Vimeo.

 

Digital technology in the form of the Personal Computer and the Internet has already transformed work, education, government, leisure and entertainment, generating new market opportunities and having a major economic impact across a broad range of sectors.

The emergence of new digital infrastructures, including wireless networks, mobile devices and positioning technologies, heralds the next radical shift in digital technology as it becomes embedded into the public spaces, architectures, furniture and the personal fabric of our daily lives.

The widespread adoption of handheld computers, mobile phones, digital cameras, satellite navigation, embedded sensors and a host of increasingly interconnected devices marks the beginning of a shift towards a world of ubiquitous computing that will ultimately see people served by many thousands of computers.

Ubiquitous computing represents a key engine of innovation for our future digital economy. Indeed, it already underpins contemporary visions of the future of transportation and healthcare and has the potential to transform other sectors including the creative industries and financial services.

Adoption of ubiquitous computing will have a profound effect on the ways in which people work, travel, learn, entertain themselves and socialise.

Researching and understanding how digital technology is designed and used, is crucial in ensuring it delivers both economic and societal benefit to all.

For more information visit http://www.rcukdigitaleconomy.org.uk/

Current Horizon Projects

Take a look at some of the projects Horizon is currently working on.

  • 23/01/2012Intergenerational Interpretation of the Internet of Things

    Our parents see computers as connected to the Internet; our children will see their lives filled with internet enabled objects. This process represents the growth of the Internet-of-Things and it is certain that, whatever your view on the pace ...
  • 10/01/2012Info-Objects: embedding objects with audience interpretation

    Horizon will be working with The Imperial War Museum (IWM), UCLDH (Centre for Digital Humanities), Knowledge Integration and UCL CASA (Centre for Advanced Spatial Analysis) on a Research & Development project to explore digital innovation in...
  • 10/01/2012Mapping The Digital Economy

    It is hard to find any human activity these days that does not draw upon aspects of digital technology in some way. The digital economy is made up of the production of this digital technology and its consumption or use. However, what does this ...
  • 10/01/2012Relate

    The Relate project builds on previous artistic work produced by partners in the area of energy resources and climate change, known as ‘A Conversation Between Trees’. Relate aims to develop sensor kits and an online social platfor...
  • 09/01/2012Art Maps

    Tate holds the national collection of British art from 1500 and international art from 1900 (c.70,000 works in all). About one third of the collection has been indexed by Tate with information about locations, typically the site represented. F...
  • 28/09/2011Creativity Greenhouse

    The Creativity Greenhouse project funded by EPSRC investigates whether facilitated creativity activities (e.g. funding sandpits, bridging the gaps events, group brainstorms) can be conducted with participants remote to each other, supported by...
  • 07/09/2011Communicability in the massive social networks

    Developing viable algorithms for scale-up Given a social network, represented by the relationships between the people in it, some of the key questions which we address in our work are: “Who is the most influential person in the networ...
  • 07/09/2011Social network based interventions for behaviour change

    We are interested in identifying mechanisms and developing models for social network based interventions. Observing and measuring behaviour together with communications through a social network enables us to disentangle influence and selection...
  • 07/09/2011The role of social media and complex social networks with threats to security and defence

    P. Grindrod and D. Sloggett have prepared a paper about this work for The All Hands Meeting. This work will also be presented, as a paper, at the IMA 2nd Conference on Mathematics in Defence on Journeys of Radicalisation. Also, the MATHs4CT (C...
  • 03/08/2011Vicarious

    Horizon has evolved considerable expertise in researching, developing and producing new forms of entertainment based on distributed biosensors, including capturing biomedical and behavioural data from the riders of thrill rides, transmitting it...
  • 02/08/2011Scaling the Rural Enterprise

    The Scaling the Rural Enterprise project seeks to exploit digital technologies to promote rural enterprises in India and Wales. The Horizon team is leading an international team including the Centre for Technology and Development in New Delhi,...
  • 21/07/2011Embody

    Adventures in Time & Space: Embodiment and Construal Digital technologies are becoming increasingly mobile and integrated into our everyday surroundings.  It is therefore of interest how spatial location and activity may influence peopl...
  • 21/07/2011Smart Buildings

    The Centre for Smart Infrastructure, funded by EPSRC, TSB and industrial partners, brings together research groups with a focus on innovative use of emerging sensor technologies in manufacturing, construction and infrastructure.  Construction...
  • 21/07/2011Transforming the UK Energy System

    Public Values, Attitudes and Acceptability Energy system change bears upon multiple long-term national policy goals, including low carbon transitions, energy security and affordability, and mitigating wider environmental impacts. Significant tran...
  • 21/07/2011Ubiquitous Positioning

    Positioning and navigation play an increasingly important and pervasive role in our day to day lives. For example ‘satnavs’ have become standard equipment for motorists on unfamiliar journeys. Ubiquitous navigation requires an accurate...
  • 21/07/2011User Innovation Communities

    Digital tools for cultural production As the web becomes pervasive and deeply entrenched as part of our daily routines, more people than ever have the basic tools to express themselves through creative activities including: producing and editing ...
  • 12/07/2011Artefact Café

    The principal aim of this project is to enable people to design and create their own products and artefacts in a creative and empowering environment using a suite of digital and fabrication technologies. We will examine the effectiveness o...
  • 12/07/2011Bridging the Rural Divide

    Access to digital services is unevenly distributed across the UK and the urban-rural divide is particularly pronounced. A great deal of effort is being invested in providing universal access, but the development of services that meet rural deman...
  • 12/07/2011Building Interior Routing

    The ability to create accurate 3D models from consumer equipment is fast becoming a reality.  While still not fully mature, approaches are currently available enabling individuals to capture relatively accurate representations of interior bui...
  • 12/07/2011Business Modelling

    This project lays the foundations for analysing business models within the digital economy.  Two main areas of investigation are ongoing within this project: Standardisation strategies for the Android platform and the role and nature of the I...
  • 12/07/2011Crowd Sourcing

    This project seeks to develop and evolve a “toolkit” that will enable crowdsourcing applications to be developed synergistically with the ongoing work on Personal Containers and the thematic projects within Transport and Creative Visit...
  • 12/07/2011ORCHID

    With a reported 5 billion internet users, access to communication technologies has reached unprecedented levels and has made computational systems an interwoven feature of everyday life across the globe. Computational devices monitor our healt...
View all News
Contact Us Study with us